Exploration of form through generative tools. The shoe was primarily modeled in Rhino using Grasshopper.  Small clean-up work was done in Blender before texturing in Substance Designer. 
The waveform was developed using displacement from a sin-wave generator.
The location of the webbed cutouts was hand placed, and the webbing was then procedurally generated.

This followed a previous exploration of a sandal using the same tools.
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