Exploration of form through generative tools. The shoe was primarily modeled in Rhino using Grasshopper. Small clean-up work was done in Blender before texturing in Substance Designer.
The waveform was developed using displacement from a sin-wave generator.
The location of the webbed cutouts was hand placed, and the webbing was then procedurally generated.
This followed a previous exploration of a sandal using the same tools.