Concept works, extending the series of weapon skins from Valorant, a FPS by Riot Games, to include the "Spike", the primary game objective.
This project has no affiliation with Riot Games, and was done as a personal challenge.
Gravitational Uranium Neuroblaster
                                  Pre Defuse                                                                      Mid Defuse - Near Detonation                                                                    Post Defuse                                
The G.U.N. series is sci-fi inspired, but with a retrofuture lens. To keep with the theme, the spike design is inspired by the classic cartoon retro rocket. Throughout this series I have tried to keep the defuse process similar to the original spike, the act of raising an exterior shell that completes defusal when reaching the top. 
Modeled in Maya, Textured in Substance Painter, Rendered using Arnold
Ion
The Ion series is a more traditional Sci-fi look. Given the extra hard surface details for this model I wanted to focus on creating a low poly, game ready asset. The top three images displayed in a manner more fitting with the Valorant game art style. The bottom two display both a higher fidelity model and the textures I created.
Modeled in Maya, Textured in Substance / Maya, Rendered using Arnold / Iray
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